Maxwell T. Renfield's Spellbook
Copyright ©1997 By Joseph Teller
Forward: The following spells are the personal grimoire of a renegade spellcaster played under
the Fantasy Realms mechanics adapted to the Hârn World base. Anyone may use the material
within this document for their own campaign and for non-commercial use.
A Stitch In Time {-2}
| Convocation: | Fyvria |
| Casting Time: | One Round |
| Duration: | Instant |
| Range: | Touch |
| Target: | Cloth or leather items |
This spell uses a talisman, a small steel sewing needle, which is touched against the item to be
affected. It will repair minor and full damage equivalents done to the item, if it is made of cloth or
leather, perfectly repairing tears, rips, and other such damage (but not stains) and restoring lost
toughness of leather armor (1 pt per casting), except for damage caused by fire or acid, making
the material appear undamaged.
Brush up that Fine Looking Horse {-5}
| Convocation: | Fyvria |
| Casting Time: | One Minute |
| Duration: | Permanent |
| Range: | Touch |
| Target: | Any One Horse |
This spell uses a talisman, a horse brush, to achieve its work. The brush must be used to brush out
the mane of the target horse, and when completed it will transform the horse from an ordinary
beast to an excellent looking example of horseflesh (with +1 attractive appearance added)
permanently. It does not change the horses attributes, but the impressive changes can turn a nag
into a fine warhorse or riding mount (caster's choice) in appearance.
Create Cat Toy {-5}
| Convocation: | Fyvria |
| Casting Time: | One Round |
| Duration: | Instant |
| Range: | Personal |
| Target: | Personal |
This spell is cast minimally, using a soft vocal mantra and a subtle hand gesture, and magically
creates a single perfect mundane mouse in the hand of the caster. The caster has no control over
the creation, and the spell ends after the mouse is created (the mouse is ordinary in all other ways
and will have a normal lifespan etc).
Curtain Of Darkness {-4}
| Convocation: | Odivshe |
| Casting Time: | One Minute |
| Duration: | LD |
| Range: | Perception |
| Target: | A plane area 2 yards square |
This is cast using obvious hand gestures, and the area being affected will slowly darken until the
spell is completed. The curtain is complete darkness, blocking all light from passing thru it from
either side. Multiple castings of this can be put in a row to form longer areas of coverage as
needed.
Detect Any Active Magic {0}
| Convocation: | Savorya |
| Casting Time: | One Minute |
| Duration: | MD |
| Range: | Personal/Perception |
| Target: | Personal |
Once cast, and while concentrated on, this allows the caster to perceive the auras of people,
creatures and objects, revealing if there are active spells working upon them, and with a successful
Perception roll the colors of said magics (on the Wheel). Concentration is the key to this spell,
and no other spellcasting efforts are needed.
Detect True Metals {-2}
| Convocation: | Jmorvi |
| Casting Time: | One Round |
| Duration: | ID |
| Range: | Touch |
| Target: | One Coin |
Cast upon a coin, this will reveal the true metal content of the coin to the caster, by tossing it up
in the air and catching the coin again. This helps in the detecting of counterfeits of various types,
where an illusion, plating or other means are used to disguise a less valuable or worthless coin.
Hidden Sword Trick {-3 }
| Convocation: | Jmorvi |
| Casting Time: | One Round |
| Duration: | MD |
| Range: | Touch |
| Target: | Knife, Dagger or Taburi |
This spell will temporarily transform a knife, dagger, or Taburi into a Shortsword or Sindarin
Longknife (casters preference). This will continue while the caster concentrates on it (ends if
caster becomes unconscious). This is a useful spell when traveling in civilized areas that object to
the carrying of swords in public by non-nobles. There is a bright flash with the transformation, and
it requires words of activation spoken in a normal voice and a subtle hand gesture.
Holes Are Seldom Empty {-4}
| Convocation: | Jmorvi & Lyahvi |
| Casting Time: | One Minute |
| Duration: | DD |
| Range: | Perception |
| Target: | Dirt, sand or loose rock |
Cast upon an area of dirt, sand or loose rock, this will create a hole by transforming the material
into atmospheric gases for the duration. It requires the caster to walk around in a circle to define
the area to become the hole. Depth is equal to the dimensions of the circle, since it handles a
spheric area. It does NOT work on solid stone, constructed stone (brick, mortar, cement,
concrete etc) or refined metals.
Invisible Friend {-4}
| Convocation: | Lyahvi |
| Casting Time: | One Round |
| Duration: | XD |
| Range: | Touch |
| Target: | willing sentient |
This turns a being with 5*Power in gear invisible to sight and scent. It requires a spoken element
and obvious hand gestures. It ends when the target makes a violent attack or caster becomes
unconscious.
Mumbo Jumbo {-5}
| Convocation: | Fyvria |
| Casting Time: | One Round |
| Duration: | LD |
| Range: | Touch |
| Target: | one mouse |
This flashy little effect can prove very useful when one needs to block a passage, foil pursuit or
confuse a situation. A mantra in a normal voice, accompanied by a hand movement of tossing the
target mouse from one's hand will be quickly followed by a bright flash of light, a puff of smoke
and a big 'bang' as air is forced away from the mouse as it transforms into a full sized elephant.
The caster has no control over the resulting beast, and it is totally untrained (and probably quite
scared and startled).
Paint Splatter (-5)
| Convocation: | Savorya |
| Casting Time: | One round |
| Duration: | LD |
| Range: | Perception |
| Target: | Unwilling Sentients |
This illusion will cause those in a radius area of the caster at casting to be painted a specified color
for the duration (red, blue, green, plaid etc) along with their possessions etc. The paint marks
them for easy identification. Casting requires normal voice and obvious hand & arm gestures. It is
often used along with the 'Surprise Waiting In The Wings' to set up traps.
Proliferating Pockets & Parcels of Procurement (-3)
| Convocation: | Lyahvi & Savorya |
| Casting Time: | One Minute |
| Duration: | Permanent |
| Range: | Touch |
| Target: | One Pocket or container |
This spell requires the use of a talisman, in this case a ring of gold set with a ruby, which is placed
within the targeted pocket or other container as part of the casting. The spell is limited to an
original object of not more than 5 lbs * Power in weight, and thus is more commonly used on
pockets. It has two major effects upon the container, first it makes whatever is placed within the
container to have no weight while within the container - that is, the objects weight does not
burden the bearer of the container in any way, it will appear that the container is empty to those
who do not know of the spell. Secondarily, the internal size of the container is expanded
dimensionally so that objects larger than its normal dimensions can be placed within. This second
affect is based on the Power of the caster acting as a multiple (ex: a Power 2 character would
make the internal size of the container twice its normal capacity, a Power 3 character would make
it three times its normal size etc). It does not change the external size of the container in any way.
Return To Sheath {-2}
| Convocation: | Jmorvi |
| Casting Time: | One Round |
| Duration: | ID |
| Range: | Arcane Connection |
| Target: | Dagger or Knife or throwing axe/hatchet |
This recalls a specific dagger to a previously prepared talisman sheath, no matter where it may be.
It requires a recalling in a normal voice, and obvious hand gestures.
Something Fishy Going On Here {-4}
| Convocation: | Fyvria |
| Casting Time: | One Minute |
| Duration: | Permanent |
| Range: | Touch |
| Target: | One Fresh Fish |
This takes any fish, max Power * 5 lbs in size, and after a minute of mystical hand motions and
recitation of a verbal formula in a normal voice, there will occur a bright flash of light and the fish
will increase its size to a max of Power *10 lbs in size permanently. This allows the creation of
great feasts etc.
Subtle Passage {-3}
| Convocation: | Lyahvi |
| Casting Time: | One Round |
| Duration: | XD |
| Range: | Personal |
| Target: | Personal |
This turns the caster and a max of 5* Power in gear invisible to sight and scent. It requires a
spoken element "Subtlety is a specialty" in a normal voice with obvious hand gestures. Lasts until
the caster makes a violent attack or becomes unconscious.
Surprise Waiting In The Wings (-3)
| Convocation: | Savorya |
| Casting Time: | 15 minutes |
| Duration: | XD |
| Range: | Touch |
| Target: | Object/Spell |
This spell is cast upon an object that a second spell will be placed upon by the caster. It will hold
that spell in stasis until the stated condition set at casting occurs, ending this spell and letting the
second one become active . Conditions can be things like "when touched by anyone else but the
caster". The object is limited to a maximum mass of POWER*10 lbs. Casting requires normal
speaking voice and subtle hand gestures.
Theme Music {-4}
| Convocation: | Lyahvi |
| Casting Time: | One Round |
| Duration: | DD |
| Range: | Perception |
| Target: | Unwilling Sentient |
The target of this gets a normal SPIRIT save against the effect. The caster uses a normal voice to
inflict the effect upon the target with obvious hand gestures. If successful the victim will notice no
difference, but everyone who is within PERCEPTION range will be able to hear clearly that music
is accompanying the actions and moods of the victim, making it difficult for them to disguise their
intent or presence in an area.
Vanishing For Fun & Profit {-6 }
| Convocation: | Lyahvi |
| Casting Time: | Five Round |
| Duration: | XD |
| Range: | Touch |
| Target: | Non-Sentient Object, max. Power * 500 Lbs. |
This can turn any non-sentient object touched invisible. It requires obvious hand gestures and
magical vocal statements in a normal voice. The object will slowly fade away from sight. It does
not affect any other senses. A keyword is included in the statements that will, when spoken within
3 yards of the object will end the spell. The spell otherwise end when dispelled or upon the
caster's death.
Wail of Fearful Torment (-4)
| Convocation: | Lyahvi |
| Casting Time: | One minute |
| Duration: | CD |
| Range: | Touch/Object |
| Target: | Personal/Object |
This spell will produce a horrible wailing alarm-like sound that will startle animals and makes
sentients who fail to save vs Spirit under FEAR effects. It can be put on the caster or on a
touched object, max. 10 lbs*power in mass, and requires voice and subtle hand gestures to cast. It
is often used in combination with 'Surprise waiting in the Wings'. It does not affect deaf
characters.
Wail of Torment (0)
| Convocation: | Lyahvi |
| Casting Time: | One minute |
| Duration: | CD |
| Range: | Touch/Object |
| Target: | Personal/Object |
This spell will produce a horrible wailing alarm-like sound that can startle animals and may drive
away attackers or thieves. It can be put on the caster or on a touched object, max. 10 lbs*power
in mass, and requires voice and subtle hand gestures to cast. It is often used in combination with
'Surprise waiting in the Wings'.